Leave blanks for anything you’re not using — blanks count as 0.
One-time dev costs are allocated across quantity.
Labor can be quick-per-unit or SAM/minutes-based.
Inputs
Materials (dynamic rows, per unit)
Add as many as you need: main fabric, lining, zipper, buttons, lace, labels, packaging, etc.
addAdd material + Add main fabric helper row
Labor
Quick mode: enter cutting/sewing/finishing per unit. SAM mode: enter operations in minutes + rate/hour.
One-time development (allocated across quantity)
Pattern, tech pack, sampling, grading, fit model, marketing/photoshoot—anything you want to recover in pricing.
addAdd one-time cost
Pricing (optional)
Results
COGS per unit
Materials + Labor + Overhead + Logistics + Allocated dev (+ optional returns buffer)
Total production cost
COGS per unit × quantity
Allocated dev per unit
One-time dev ÷ quantity
Suggested prices (if provided)
Uses profit % and/or markups if entered
Breakdown (per unit)
Component Per unit
No data yet
Notes
You can leave fields blank. If you’re missing labor, ask a factory for minutes per operation and use SAM mode.
Quick guide
  • • Waste % applies to “main fabric helper” line only.
  • • Returns % adds a buffer on the final COGS per unit.
  • • Overhead % is applied to labor cost (quick or SAM).
  • • One-time dev costs are spread across quantity.