Garment Costing Guide
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Leave blanks for anything you’re not using — blanks count as 0.
One-time dev costs are allocated across quantity.
Labor can be quick-per-unit or SAM/minutes-based.
Inputs
Production quantity (units)
Fabric waste %
Returns/damage %
$
€
£
Rs
Currency
Logistics/shipping per unit
Overhead % of labor
Materials (dynamic rows, per unit)
Add as many as you need: main fabric, lining, zipper, buttons, lace, labels, packaging, etc.
add
Add material
+ Add main fabric helper row
Labor
Quick per-unit
SAM/minutes-based
Quick mode: enter cutting/sewing/finishing per unit. SAM mode: enter operations in minutes + rate/hour.
Cutting (per unit)
Sewing/assembly (per unit)
Finishing + QC (per unit)
Labor rate per hour
Allowance % (optional)
Optional buffer for fatigue/delay (e.g., 10%).
Or: total minutes per unit
If you use this, operations list is optional.
Operations (minutes per unit)
add
Add operation
One-time development (allocated across quantity)
Pattern, tech pack, sampling, grading, fit model, marketing/photoshoot—anything you want to recover in pricing.
add
Add one-time cost
Pricing (optional)
Profit % on COGS
Wholesale markup (× COGS)
Retail markup (× wholesale)
calculate
Calculate
Reset
Fill example
Results
COGS per unit
—
Materials + Labor + Overhead + Logistics + Allocated dev (+ optional returns buffer)
Total production cost
—
COGS per unit × quantity
Allocated dev per unit
—
One-time dev ÷ quantity
Suggested prices (if provided)
—
Uses profit % and/or markups if entered
Breakdown (per unit)
Component
Per unit
No data yet
—
Notes
You can leave fields blank. If you’re missing labor, ask a factory for minutes per operation and use SAM mode.
Quick guide
• Waste % applies to “main fabric helper” line only.
• Returns % adds a buffer on the final COGS per unit.
• Overhead % is applied to labor cost (quick or SAM).
• One-time dev costs are spread across quantity.
Projects
Project name
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